← LynchMob Games
Deception begins after dark

Know your role.
Question everyone.

Everything players need for HoodTown—roles, results, rules and practical strategy—kept separate from the live game on the Dominating12 forums.

“Three may keep a secret, if two of them are dead.” Benjamin Franklin
Phase countdown24 hours each
Time left in this phase
--:--:--
HoursMinutesSeconds
Moon forecastNight 1 · No Full MoonNext Full Moon: Night 2
Full Moons occur on even Nights: N2, N4, N6, N8…

Next phase: 10:00 PM AEST. The moderator’s announced deadline takes priority.

Mock Game 1

Anonymous residents

These HoodTown accounts conceal each player’s identity and past-game reputation. Account ownership and assigned roles remain private during play.

40 roles shown19 Town · 11 Mafia · 10 Neutral
Bodyguard character artwork

Bodyguard

Protective

Town

A trained protector who intercepts danger.

Protect one player from a direct attack and deal a Powerful counterattack. You have one self-use vest.

Attack
Powerful
Defense
None; Basic with vest
Investigator resultBodyguard / Godfather / Arsonist
Doctor character artwork

Doctor

Protective

Town

A surgeon skilled in trauma care.

Heal one player each Night and grant Powerful Defense. You may self-heal once.

Attack
None
Defense
None; Powerful when self-healing
Investigator resultDoctor / Disguiser / Serial Killer
Escort character artwork

Escort

Support

Town

A skilled distraction specialist.

Distract one player each Night, preventing their active night ability.

Attack
None
Defense
None
Investigator resultEscort / Transporter / Consort / Hypnotist

Roleblock immune.

Investigator character artwork

Investigator

Investigative

Town

A private eye who gathers clues.

Investigate one player each Night and receive their Investigator result group.

Attack
None
Defense
None
Investigator resultInvestigator / Consigliere / Tracker / Mayor
Jailor character artwork

Jailor

Unique

Killing

Town

A prison guard who secretly detains suspects.

Choose a player during the Day to jail that Night. Speak anonymously and, from Night 2, optionally execute. Three executions maximum.

Attack
Unstoppable
Defense
None
Investigator resultSpy / Blackmailer / Guardian Angel / Jailor
Lookout character artwork

Lookout

Investigative

Town

An eagle-eyed observer watching houses.

Watch one player and learn up to three visitors. Four or more visitors produce three random names.

Attack
None
Defense
None
Investigator resultLookout / Forger / Psychologist / Witch
Medium character artwork

Medium

Support

Town

A psychic who communicates with the dead.

Speak anonymously with the dead while alive. After death, séance one living player once.

Attack
None
Defense
None
Investigator resultMedium / Janitor / Trapper / Retributionist
Mayor character artwork

Mayor

Unique

Support

Town

The hidden leader of HoodTown.

Reveal publicly during the Day. Your ballot then counts as three, Doctors cannot heal you, and Vampires cannot convert you.

Attack
None
Defense
None
Investigator resultInvestigator / Consigliere / Tracker / Mayor
Veteran character artwork

Veteran

Unique

Killing

Town

A paranoid war hero.

Go on alert up to three times. Gain Basic Defense and deal a Powerful Attack to every visitor.

Attack
Powerful
Defense
None; Basic on alert
Investigator resultVigilante / Veteran / Mafioso / Ambusher

Roleblock and control immune while alert.

Psychologist character artwork

Psychologist

Investigative

Town

An analyst who recognizes killing capability.

Analyze one player each Night and learn whether their role is capable of killing.

Attack
None
Defense
None
Investigator resultLookout / Forger / Psychologist / Witch
Psychic character artwork

Psychic

Investigative

Town

A seer who receives nightly visions.

Odd Nights show three names with at least one Evil. Even Nights show two names with at least one Good.

Attack
None
Defense
None
Investigator resultSurvivor / Vampire Hunter / Psychic / Amnesiac
Retributionist character artwork

Retributionist

Unique

Support

Town

A mystic who commands the true-hearted dead.

Command one eligible dead Town player to use their ability on a living target. Each corpse may be used once.

Attack
Varies by corpse
Defense
None
Investigator resultMedium / Janitor / Trapper / Retributionist

Roleblock and control immune; jail still prevents the action.

Sheriff character artwork

Sheriff

Investigative

Town

A law officer searching for suspicious activity.

Interrogate one player each Night. Your automatic taser prevents your first Basic Attack.

Attack
None
Defense
One-use Basic barrier
Investigator resultSheriff / Executioner / Werewolf
Spy character artwork

Spy

Investigative

Town

A watcher tracking Mafia activity.

Bug one house to learn events affecting it and receive the HT identities visited by Mafia members.

Attack
None
Defense
None
Investigator resultSpy / Blackmailer / Guardian Angel / Jailor
Tracker character artwork

Tracker

Investigative

Town

A hunter who follows movement.

Track one player at Night and learn whom they visited.

Attack
None
Defense
None
Investigator resultInvestigator / Consigliere / Tracker / Mayor
Transporter character artwork

Transporter

Support

Town

An inventor who swaps destinations.

Choose two players and redirect incoming actions between them. Both are notified. You may transport yourself.

Attack
None
Defense
None
Investigator resultEscort / Transporter / Consort / Hypnotist

Roleblock and control immune.

Trapper character artwork

Trapper

Protective

Town

An engineer with a talent for traps.

Build a trap for one Night, then place it at another player's house. It stops one direct attack or reveals one harmful visitor's exact role before being destroyed.

Attack
Powerful counterattack
Defense
None
Investigator resultMedium / Janitor / Trapper / Retributionist
Vampire Hunter character artwork

Vampire Hunter

Killing

Town

A specialist devoted to eliminating Vampires.

Check for Vampires, stake Vampires you visit or who visit you, and sense Nights with Vampire bite activity. Become a one-bullet Vigilante when none remain.

Attack
Basic vs Vampires
Defense
Basic vs Vampires
Investigator resultSurvivor / Vampire Hunter / Psychic / Amnesiac
Vigilante character artwork

Vigilante

Killing

Town

A militant cop taking justice into their own hands.

From Night 2, fire one of three bullets. If your shot kills a current Town player, unavoidable guilt-suicide follows at the end of the next Night.

Attack
Basic
Defense
None
Investigator resultVigilante / Veteran / Mafioso / Ambusher
Godfather character artwork

Godfather

Unique

Killing

Mafia

The leader of organized crime.

Choose the Mafia's single factional-kill target. The Mafioso attacks when available; otherwise you personally perform the Basic Attack.

Attack
Basic
Defense
Basic
Investigator resultBodyguard / Godfather / Arsonist

Detection immune. Mafia chat.

Mafioso character artwork

Mafioso

Unique

Killing

Mafia

The Godfather's loyal attacker.

Perform the Mafia's single factional Basic Attack. Follow a valid Godfather order; otherwise use your submitted backup target. Inherit Godfather after their death.

Attack
Basic
Defense
None
Investigator resultVigilante / Veteran / Mafioso / Ambusher

Control immune when a non-jailed Godfather submitted an order.

Ambusher character artwork

Ambusher

Unique

Killing

Mafia

A stealth killer waiting outside a house.

Lie in wait and attack one random non-Mafia visitor. Every living visitor at that location learns your HT identity.

Attack
Basic
Defense
None
Investigator resultVigilante / Veteran / Mafioso / Ambusher

Mafia chat; eligible to promote to Mafioso when neither Mafia killing role survives.

Blackmailer character artwork

Blackmailer

Deception

Mafia

An information broker who silences people.

Blackmail one player each Night. During the next Day they may issue bare vote commands but cannot otherwise communicate publicly or privately.

Attack
None
Defense
None
Investigator resultSpy / Blackmailer / Guardian Angel / Jailor

Mafia chat; eligible to promote to Mafioso when required.

Consigliere character artwork

Consigliere

Investigative

Mafia

A corrupted investigator serving the Mafia.

Visit one player each Night and learn their exact true role, ignoring Detection Immunity, framing and disguise.

Attack
None
Defense
None
Investigator resultInvestigator / Consigliere / Tracker / Mayor

Mafia chat; eligible to promote to Mafioso when required.

Consort character artwork

Consort

Support

Mafia

A distraction specialist working for organized crime.

Visit and roleblock one player each Night, preventing their active ability and its visits.

Attack
None
Defense
None
Investigator resultEscort / Transporter / Consort / Hypnotist

Roleblock immune. Mafia chat; eligible to promote to Mafioso when required.

Disguiser character artwork

Disguiser

Deception

Mafia

A master of false identities.

For one Night, disguise a Mafia member using a non-Mafia player's role and HT identity, altering selected investigative and visitor information.

Attack
None
Defense
None
Investigator resultDoctor / Disguiser / Serial Killer

Mafia chat; eligible to promote to Mafioso when required.

Forger character artwork

Forger

Deception

Mafia

A crooked lawyer who replaces documents.

Twice per game, prepare a false role and Last Will for one player. If they die that Night, the forgery replaces their public reveal.

Attack
None
Defense
None
Investigator resultLookout / Forger / Psychologist / Witch

A completed forgery spends a charge even if its target survives; Mafia chat; promotes to Mafioso when required.

Framer character artwork

Framer

Deception

Mafia

A counterfeiter who plants false evidence.

Frame one player. The frame persists until Sheriff or Investigator checks produce false results, then it is consumed.

Attack
None
Defense
None
Investigator resultFramer / Vampire / Jester

Framing overrides Detection Immunity and disguise; Mafia chat; promotes to Mafioso when required.

Hypnotist character artwork

Hypnotist

Deception

Mafia

A manipulator who plants false memories.

Visit one player and add one approved false event message to their genuine Night results.

Attack
None
Defense
None
Investigator resultEscort / Transporter / Consort / Hypnotist

The false message creates no real effect; Mafia chat; promotes to Mafioso when required.

Janitor character artwork

Janitor

Deception

Mafia

A sanitation expert concealing evidence.

Choose a player to clean if they die that Night. A successful cleaning hides their role and Last Will and spends one of three charges.

Attack
None
Defense
None
Investigator resultMedium / Janitor / Trapper / Retributionist

The Janitor privately receives the true role and Will; Mafia chat; promotes to Mafioso when required.

Amnesiac character artwork

Amnesiac

Benign

Neutral

A trauma patient who cannot remember who they were.

Choose a dead identity and become its true role after Night deaths. The remembered role, but not your identity, is announced.

Attack
None
Defense
None
Investigator resultSurvivor / Vampire Hunter / Psychic / Amnesiac

Cannot duplicate a living Unique role; detection immune.

Arsonist character artwork

Arsonist

Killing

Neutral

A pyromaniac preparing a mass ignition.

Douse one player, passively douse visitors, ignite everyone carrying your gasoline, or clean gasoline from yourself.

Attack
Unstoppable ignition
Defense
Basic
Investigator resultBodyguard / Godfather / Arsonist

Gasoline is tracked separately for each Arsonist. Detection immune.

Executioner character artwork

Executioner

Evil

Neutral

An obsessed lyncher with one assigned target.

Get your assigned Town target lynched. If they die by a non-lynch cause first, become a Jester.

Attack
None
Defense
Basic
Investigator resultSheriff / Executioner / Werewolf

The target cannot be Jailor or Mayor. Detection immune; earned victory is permanent.

Guardian Angel character artwork

Guardian Angel

Benign

Neutral

An otherworldly protector devoted to one charge.

Twice per game, remotely protect and purge your assigned charge—even while dead. Become a vestless Survivor if they die first.

Attack
None
Defense
None
Investigator resultSpy / Blackmailer / Guardian Angel / Jailor

Protection ignores jail, roleblocks, control and transport. Detection immune.

Jester character artwork

Jester

Evil

Neutral

A lunatic seeking public execution.

Get lynched, then haunt one living player whose final vote was on you during the following Night.

Attack
Unstoppable after lynch
Defense
None
Investigator resultFramer / Vampire / Jester

A missing or invalid haunt choice becomes random. Detection immune.

Serial Killer character artwork

Serial Killer

Killing

Neutral

A murderer opposed to every major faction.

Attack one player each Night. Escort or Consort roleblocks replace the chosen attack with retaliation against each roleblocker.

Attack
Basic
Defense
Basic
Investigator resultDoctor / Disguiser / Serial Killer

A roleblocker killed by retaliation has an unreadable, blood-covered Last Will.

Survivor character artwork

Survivor

Benign

Neutral

A neutral resident whose only goal is to live.

Use one of four vests to gain Basic Defense for a Night. Interrupted activations do not spend a vest.

Attack
None
Defense
None; Basic with vest
Investigator resultSurvivor / Vampire Hunter / Psychic / Amnesiac

Witch control cancels the vest and forces a visit. Detection immune.

Vampire character artwork

Vampire

Chaos

Neutral

An undead faction seeking to grow its coven.

Attempt one factional bite on eligible Nights. The youngest Vampire visits: eligible Town targets convert; ineligible targets receive a Basic Attack.

Attack
Basic fallback
Defense
None
Investigator resultFramer / Vampire / Jester

Detection immune. Vampire chat. Maximum four living Vampires; one-Night cooldown after a successful conversion.

Werewolf character artwork

Werewolf

Unique

Killing

Neutral

A citizen transformed by the Full Moon.

On even-numbered Nights, rampage at a target's house or at home, dealing a Powerful Attack to the resident and visitors.

Attack
Powerful
Defense
Basic
Investigator resultSheriff / Executioner / Werewolf

A Full-Moon roleblock forces a home rampage. Detection immune and harmless on non-Full-Moon Nights unless forced to visit.

Witch character artwork

Witch

Evil

Neutral

A spellcaster who controls others' actions.

Visit one player, redirect their primary action to a second target and learn the controlled player's exact role.

Attack
None
Defense
One-use Basic barrier
Investigator resultLookout / Forger / Psychologist / Witch

Roleblock and control immune. Detection immune. Jail prevents control and role discovery.