If you are here, then you have likely been invited to play HoodTown. This is a Forum Role Playing Game. You will be given a user-name and password to log-in with. When the game starts, you will be assigned a Role belonging to either Town, Mafia or Neutral.
The Town roles each have one goal: "Lynch every criminal and evildoer." Those evildoers include the Mafia, Neutral Killing, Neutral Chaos, and Witches.
The Mafia all share a common goal: "Kill anyone who will not submit to the Mafia." These include members of the Town, any Neutral Killings, any Neutral Chaos roles.
Neutrals each have different goals, and some are compatible with the goals of the other teams, meaning that these roles are able to win alongside them.
The game is played in 2 phases. 🌖 Night and ☀️ Day . Each phase is ⏳24 hours. Your character is a resident of HoodTown. Log-In each day to submit your 🌖 Night Action and ☀️ Day Vote . Use the Forum to chat with other players. A HoodTown Game is played over several days.
Most Roles have a 🌖 Night Action . You will submit your Action by private message to the Game Moderator. Pay attention to the Forum thread of the game to see how to use your Action. The results of your Action will be given the following Day Phase.
HOW TO VOTE
Voting/Lynching/Lunching. - use whatever term. Either accepted.
(**Pay Attention**)All Votes will be sent anonymously to the moderator through your Role PM. Change your mind as often
as you like, up until deadline. The moderator will take the most recent vote.
An hour before deadline is called FINAL HOUR. FINAL HOUR will be announced as well as an update of how many votes are
on someone. (who voted will remain anonymous).
Voting Example
FINAL HOUR.
eg:
Anaxagore: 4 votes
elysium5: 1 votes
2ofClubs: 3 votes
Rockbert: 1 votes
The players with votes on them will stand trial for conspiracy against Town. You can no longer vote/lynch/lunch for anyone else who isn't on trial. You can not vote for yourself. In the final
hour. The accused have the opportunity to give a defence argument (in forum) while the rest of Towns continue to vote, ONLY for the ones standing trial. No new candidates. *
A Vote Poll will be created* A draw will result in a No Lynch for the day. If there is no change of vote in the Final Hour from a
player, their original vote is counted on whom they originally voted for.
The results of who voted will be displayed after the Final Verdict.
FINAL VERDICT
elysium5 was lynched, He was the Jester.
"The jester will get his revenge from the grave!". It is Night 2
*The Jester successfully won his game. He can no longer chat in the game, but he can be persuaded in the dead chat, who to haunt kill, from those who voted him out. (jkl3699, ThickTalon,
Bluegoetz, Madagascarter, Abs, pdorward17)
☀️Day One ~ Meet and Greet
As the townsfolk spent much of the day spent at the Town Hall, being informed about the developments happening, they were winding down in the courtyards of the Town Square, enjoying the company of their neighbours before a chilling warning echoed through the cobblestoned streets as the townsfolk gathered nervously to listen. The whoop whoop whoop of the surround sound system sent shivers down their spines as the voice boomed, speaking of the dreaded prophecy of the Jester.
According to the ancient tale, if the Jester's remains were disturbed, he would rise from the grave and summon all manner of supernatural beings to wreak havoc on the town. The elders, steeped in superstition, believed in the prophecy with a fervor that sent cold tendrils of fear through the crowd. Meanwhile, the youth, more skeptical and modern in their thinking, couldn't help but scoff at the idea of such supernatural threats. The Jester's tombstone had been tampered with today by developers, causing the alert.
As the town's mayor took the stage, his voice cutting through the tense atmosphere, he declared an immediate curfew, citing the freezing temperatures as a reason for all to stay indoors. The mayor, a descendant of witch hunters from generations past, harbored his own deep-seated prejudices against anything supernatural, and his decision seemed to carry an air of personal vindication.
Despite the mayor's decree, a few brave souls whispered amongst themselves about venturing out into the night to see if the prophecy held any truth. As the town settled into an uneasy slumber, the question lingered in the frosty air - what would the morning light reveal about the ancient prophecy and who would dare to defy the town's enforced curfew?
As the first light of dawn broke over HoodTown, the town square stood silent and empty, the echoes of the warning fading into the morning mist. The true test would come with the nightfall, when the shadows grew long, and the townsfolk would have to face their deepest fears, both real and imagined.
☀️Day Two ~ Let the games begin!
Yesterday, where laughter and joy filled the air, now stood a grim shadow of what once was. The discovery of a lifeless body had cast a pall over the town, leaving its residents paralyzed with fear and suspicion.
As the sun rose on the town square, eyes darted nervously, each person searching for familiar faces that were conspicuously absent that morning. Paranoia gripped the townsfolk, with whispers and glances exchanged, fingers ready to point in accusation at anyone who seemed out of place.
Among the crowd, you stood with a heavy heart, unsure of who to trust as new information trickled in. The resident who had been vocal just yesterday now stood silent, their eyes darting nervously around the square. Another resident had boldly proclaimed themselves as the murderer, but their words felt hollow, reminiscent of the attention-seeking jester from a newspaper article you had read.
What sent shivers down your spine was the appearance of a lynch pole, standing ominously in the center of the square. The town had eventually decided that by the day's end, a decision would be made as to who would face the lynch pole as the accused murderer.
The quiet guy in the corner seemed to be the likely candidate in everyone's eyes. His silence spoke volumes, his avoidance of eye contact raising suspicion. Was he too afraid to speak, or was there something darker lurking behind those silent eyes?
Hours passed, tension thick in the air as accusations flew and tempers flared. The once peaceful town square had turned into a battleground of fear and uncertainty, each person wondering if the one standing next to them could be capable of such a heinous act. As the sun began its descent, a decision loomed over the town. Would they cast someone to the lynch pole in the hopes of appeasing their fear, or would they let the darkness that had seeped into their hearts consume them whole?
In the end, as the town square fell into a hushed silence, the quiet guy stepped forward. With a voice barely above a whisper, he spoke words that chilled the soul of every person present. “I've been blackmailed. I can't say any more.” And as the town square erupted into chaos once more, some shouting “lies!", someone said “Hang him!”.
On a 🌚Full Moon
A sense of foreboding hangs heavy in the air. The full moon tonight casts an eerie glow over the cobblestone streets, setting the stage for an ancient tale to unfold. The newspapers mentioned that the elder folk warned the younger generation of the lurking danger that the full moon brought - the tale of the werewolf. They would urge everyone to obey the Mayor's curfew, to lock their doors and windows, and to ignore the call of the night.
Most of the townspeople scoffed at the superstitions of the older generation and they paid the price. Werewolves? In this day and age? The very idea was preposterous to them. They believed that the town's walls were strong enough to keep out any wandering bears or wolves, let alone a mythical creature such as a werewolf.
As the sun dips below the horizon and darkness descends upon HTown, a lone wolf's haunting howl pierces the silence of the night. The residents hurried to their homes, hearts pounding, and securely bolting their doors, heeding the whispers of caution that lingered in their minds.
Unforeseen to the townspeople, another threat lurks in the shadows. A bloodthirsty vampire, his eyes glittering with malice, sought to expand his coven under the cloak of darkness. His presence adds an extra layer of danger to the already tense night.
The town lookout stands vigilant atop the watchtower, his gaze sweeping over the darkened streets below. Determined to prove that it's merely a regular wolf causing the commotion, he braved the night, refusing to succumb to the superstitions read in the tabloids.
As the full moon cast its silvery light over the town, the residents held their breath, wondering who would dare to venture out on a night teeming with ancient legends and lurking dangers. Whether the new residents would remain safe from the evils that prowled in the moonlit night remained to be seen, as HTown braces itself for a night filled with mystery and fear.