The sun had set, casting a somber shadow over the town as the townspeople dispersed, the lamplight guiding their way home. Among them was a man, weary from the day's events, about to unlock his front door when suddenly a blindfold covered his eyes and handcuffs constrained his wrists. Without a chance to resist, he was whisked away into the night. Hours passed, and the man found himself confined to a dim, cold jail cell. Alone in the darkness, he waited anxiously until a commanding voice echoed through the bars, demanding to know his involvement in the mysterious circumstances that led to his capture. Trembling, the man identified himself as a humble doctor who had only sought to aid someone in need. The voice remained unfazed, hinting at a previous encounter with a doctor. As the cell door creaked open, a gun pointed menacingly at the doctor, his fate hanging in the balance. The jailor's voice rang out once more, the tension palpable in the air. With a final plea for mercy, the doctor's heart raced as he awaited his judgment, hoping his words would be enough to spare him from the impending fate that loomed before him. And in that fleeting moment, with the pistol aimed at him, the doctor realized that the truth alone may not set him free from the confines of his fate.
Summary
You are a prison guard who secretly detains suspects.
Abilities
You may choose one person during the day to Jail for the night.
Actions
Day Ability: Select a target to jail for the night
Target other: Execute jailed target (Can not execute on Night 1)
Attributes
You may anonymously talk with your prisoner. You can choose to attack your prisoner. The jailed target can't perform their night ability. If you execute a Town member, you forfeit further executions.
Immunities
βοΈAttack: Unstoppable
π‘οΈDefense: None
πInvestigation Results
Sheriff
You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!
Investigator
Your target could be a Spy, Blackmailer, Guardian Angel or Jailor.
Consigliere
Your target detains people at night. They must be a Jailor.
πGoal
Lynch every criminal and evildoer.
πVictory Conditions
Wins with
Town
Survivor
Must kill
Mafia
Vampires
Arsonist
Serial Killer
Werewolf
Witches
Only the healing art enables one to make a name for himself and at the same time give benefit to others.