Following Wade Garrik Dossi's gruesome escape from prison, the town of HoodTown plunged into a state of chaos and fear. The once-quiet streets now echoed with the palpable terror of the residents, knowing that the cannibal serial killer was back on the loose. The authorities scrambled to contain the situation, but it was clear that a more strategic approach was needed to bring an end to the reign of terror that had befallen the town. Renowned psychologist Dr. Leo Marvin, who had successfully aided in Dossi's previous capture, was called upon once again to help unravel the unfolding crisis. As he returned to HoodTown, Dr. Marvin sensed a shift in the atmosphere, a menacing undercurrent that hinted at darker forces at play. The townsfolk looked to him with a mix of desperation and hope, knowing that his expertise in criminal psychology might be their only chance at survival. With a renewed sense of determination, Dr. Marvin delved deep into the twisted minds of Dossi and his fellow escapees, piecing together a psychological profile that shed light on their motives and patterns. As he worked tirelessly alongside the HoodTown law enforcement, his insights guided them towards uncovering hidden clues and anticipating the next moves of the fugitives.
Summary
You are a gifted psychologist who can expertly diagnose someones ability to kill.
Abilities
Analyze one person each night for their ability to be a killer.
Attributes
You will know if your target is a killer.
Immunities
βοΈAttack: None
π‘οΈDefense: None
πInvestigation Results
Sheriff
You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!
Investigator
Your target could be Lookout, Forger, Psychologist or Witch.
Consigliere
Your target observes human behaviour. They must be a Psychologist.
πGoal
Lynch every criminal and evildoer.
πVictory Conditions
Wins with
Town
Survivor
Must kill
Mafia
Vampires
Arsonist
Serial Killer
Werewolf
Witches