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β˜€οΈ10pm - Phase ChangeπŸŒ–
Sheriff

Harrowing Situation

The old west had always been a place where chaos reigned supreme, but nothing could have prepared Sheriff Hauser for the trouble that was about to come knocking at his door. On the run from the ruthless mafia, known for their iron grip on the town's illicit activities, Sheriff Hauser found himself in a harrowing situation. Determined to leave his past behind, Sheriff Hauser embarked on a treacherous journey to a quiet town far away from the reach of the mafia. Little did he know that the mafia's relentless pursuit would turn this journey into a life-and-death struggle. As Sheriff Hauser traveled the dusty roads, he could feel the mafia's presence lurking behind every bend. The town he thought would be his safe haven now became a battleground where innocent lives were at stake. Each night, the mafia's sinister tactics grew more brazen. They began to execute a town member, making it clear that they would stop at nothing to flush Sheriff Hauser out of hiding. The once battle-hardened sheriff found himself faced with an impossible choice - surrender to save innocent lives or stand his ground and fight. Refusing to bow down to the mafia's intimidation, Sheriff Hauser took it upon himself to unravel the web of deceit and corruption that had woven its way through the town. Through grueling interrogations and relentless pursuit, Sheriff Hauser uncovered the true extent of the mafia's grip on the town. Armed with a steely resolve and unwavering courage, Sheriff Hauser confronted the evil-doers head-on, determined to bring them to justice and restore peace to the once-quiet town. In the face of overwhelming odds, Sheriff Hauser proved that even in the darkest of times, a single spark of hope could ignite a flame of change.


Summary

You are the law enforcer of the town forced into hiding from threat of murder.


Abilities

Interrogate one person each night for suspicious activity. Taser an attacker once (Ability is automatic on first attack) which prevents a basic attack once.


Attributes

You will know if your target is suspicious.


Immunities


βš”οΈAttack: None
πŸ›‘οΈDefense: None (Basic on first attack)
 


πŸ”Investigation Results


Sheriff
You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!


Investigator
Your target could be a Sheriff, Executioner, or Werewolf.


Consigliere
Your target is a protector of the town. They must be a Sheriff.


πŸ†Goal 

Lynch every criminal and evildoer.


πŸ†Victory Conditions

Wins with    
Town
Survivor

Must kill   
Mafia
Vampires
Arsonist
Serial Killer
Werewolf
Witches