The Transporter of HTown was a peculiar figure shrouded in mystery and intrigue. His obsession with inventions was unmatched as he spent his nights concocting fantastical ideas that teetered on the brink of madness. Gears, oil, and springs were his constant companions as he delved into the realms of what-ifs and will-bes. One of his most notorious inventions was the steam-powered chariot, a contraption born from a fusion of carriages and hot air balloons. With unwavering determination, he pushed his creations onto unsuspecting customers in the village, much to their bewilderment. The streets of HTown bore witness to his eccentricities. Lamps adorned with flickering lights hung from rotting wooden posts, connected by a maze of wires that crisscrossed every conceivable surface. His presence was accompanied by the incessant mumbling that seemed to follow him like a shadow, drawing curious glances from the local Investigators and Consiglieres. Speculations ran rampant about the Transporter's intentions, especially in relation to the innocent Baker. Was he a benevolent genius or a deranged mastermind? The fear of the unknown gripped the townspeople, painting him as a potential arsonist responsible for the fiery blaze at City Hall or even a malevolent Witch capable of heinous deeds. Despite the mounting suspicions, the Transporter continued to elude capture, skilfully maneuvering his steam-powered chariot through the streets, leaving a trail of confusion and chaos in his wake. Bodies of Mafia, Jester, and Town alike littered his path, creating a sense of dread and uncertainty among the inhabitants of HTown. As the sun set over the village, casting long shadows that danced eerily in the dim light, the Transporter remained a enigmatic figure, forever bound to his inventions and the mysteries they held. The fate of HTown hung in the balance, caught between the allure of innovation and the specter of danger that lurked within the heart of the Transporter.
Summary
Your job is to transport people without asking any questions.
Abilities
Choose two people to transport at night.
Attributes
Transporting two people swaps all targets against them. You may transport yourself. Your targets will know they were transported.
Immunities
Role block Immunity, Control Immunity
βοΈAttack: None
π‘οΈDefense: None
πInvestigation Results
Sheriff
You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!
Investigator
Your target could be an Escort, Transporter, Consort or Hypnotist.
Consigliere
Your target specializes in transportation. They must be a Transporter.
πGoal
Lynch every criminal and evildoer.
πVictory Conditions
Wins with
Town
Survivor
Must kill
Mafia
Vampires
Arsonist
Serial Killer
Werewolf
Witches